Reliquary frame of the Holy Cross

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Reliquary frame of the Holy Cross, mosan workshop, circa 1220, wooden soul, gilded copper, repoussé, stamped, chiseled and engraved, champlevé and mixed enamels, filigranes, cabochons, brown varnishes. Provenance: Saint Servatius Church of Maastricht. Musée d’Art et d’Histoire (Musée du Cinquantenaire, Brussels, Belgium). Made with Remake and ReCap pro from AutoDesk. This reliquary is, like the triptych of Florennes, quite representative of the importance of the cult of the Cross in the Mosan region at the beginning of the 13th century. The double travserse gemmée cross, which houses the precious relic, stands out against a vegetal background symbolizing the Tree of Life. The inscription in the brown varnish on the reverse indicates that other relics were also contained in this reliquary. They were those of the apostles and saints particularly venerated on the Mosan territory. For more updates, please consider to follow me on Twitter at @GeoffreyMarchal

About the author:
geoffrey.marchal
EN: Scientist passionate of computer graphic and science simulation and visualization. I started doing computer grqphic at 19, in 1993. Passing from POV-RAY to LightWave, Houdini, 3DStudio, 3DS Max, Blender. In 2014, I have started 3D scanning with first a Kinect from Microsoft and afterward moved to photogrammetry. Photogrammetry is more flexible and I use mainly 123D Catch and Memento beta, both from Autodesk. In 2015, I started 3D printing with a Solidoodle Press. FR: Scientifique travaillant dans une universite. Je suis passionne par les images de synthese depuis 1993 commencant avec POV-RAY, passant par LightWave et 3DSMax. Depuis 2009, je suis exclusivement sur Blender. En 2014, j' ai decouvert le scan 3D via la Kinect et tres vite j'ai change pour la photogrammetrie. La photogrammetrie permet de faire des scan 3D plus facilement avec un simple appareil photo. J' utilise principalement 123D Catch et Memento beta, les deux produit par Autodesk. En 2015, j'ai debute avec l'impression 3D avec une Solidoodle Press

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